Client 2.3.1.0 Mods tracked 370 Last sync 39 minutes ago Fair-play mods only · No cheats

Expected Vehicle Values [2.3.1.0]

Combat ready

Expected Vehicle Values

✨EVV v2.0 – OUT NOW!

After months of development, Expected Vehicle Values v2.0 is finally here! Expected Vehicle Values was the second mod I created back in 2020. Over the years, it has grown with many new features and configuration options. However, some core components—especially the MoE calculations and the dependency on the Flash-based GUIFlash library—had become outdated. Instead of continuing to patch the old code, I decided to completely rebuild the mod from scratch.

What’s new in EVV v2.0?

🎯 Completely reworked MoE calculations → More accurate and reliable than ever before.

📊 Maximum precision with available data → Displays the most accurate MoE values currently possible.

🚀 Accurate from Battle #1 → No more “warm-up” battles required.

🔄 WN8 → WNX → A more modern and fair rating system, especially for light tanks.

⚙️ Full support for Aslain’s Mods Settings API → Live image previews directly in the settings, dynamic sub-settings that automatically hide or disable when not applicable, and new features highlighted with red badges BUT compatible with izeberg’s version

🎨Modern GameFace widget layouts → Multiple modern UI layout variants to match your preferences.

📈 MoE progress since your last battle
Example: Previous battle: 80.00% → +2.50% This also shows whether the MoE requirement has increased or decreased since your last battle

📈 Clean UI, full control → Simple by default, while offering extensive customization options.

🧹No more Flash library dependency → Fully independent from GUIFlash.

Info:
Press CTRL to move the panel with drag and drop in garage & battle

Credits:

CH4MPi
spoter: For the MoE parts (MoE layout and calculations) i use in the mod.
IzeBerg: For the modsettings api. Really impressive way to show up a settings dialog!
P0LIR0ID: For the modslist api.
GambitER: For the flash library

5/5 – (1 vote)