The panel finds what your Garage costs you — in credits or in combat readiness — and what no single screen of the game shows.
One rule decides what goes in: the mod shows only what exists in the sum over the whole Garage. If the game already shows it on the selected vehicle or in the Barracks, the mod does not repeat it.
A mods list button (modsList, shipped in the archive with the mod) appears in the Garage footer, with a Garage Audit entry in it. Hover the entry for a short summary, click it for the panel. Drag the panel by its header and resize it by the right or bottom edge or the corner — up to 90% of the screen. If modsList is already installed by other mods, Garage Audit simply joins its list.
Sections:
* Vehicles: vehicle issues — empty slots, no consumables, incomplete ammo (fewer shells than the gun holds, in the active loadout or the alternative configuration), no camouflage, rearrange equipment (the same equipment, rearranged across slots, earns more specialisation bonuses) — in one table with an issue-type filter; 3D styles — every 3D style of the vehicles in your Garage: which one is applied, which ones are lying idle, and the vehicles that have a style but none applied; no recent battles — with the credits the equipment on those vehicles returns; vehicle experience — combat XP on vehicles in the Garage and on sold ones, the total and your free XP; marks of excellence — marks, percentage and mastery badge of every tier V–XI vehicle in one table;
* Crew: stranded crew XP; accelerated crew training — elite vehicles with the toggle state and field modification progress; crew members — every crew member with battles, average XP and skills in one table;
* Hangar worth — vehicles, equipment, consumables, ammunition and the exterior items the game lets you sell for credits, next to your credits balance.
The mod changes nothing. It finds and explains; every fix is made by the player, in the game’s own interface. In battle the mod does not run at all.
The interface language comes from the client. Eleven catalogues: English, Ukrainian, Russian, German, Polish, Czech, Spanish, French, Italian, Hungarian, Turkish. Any other client language gets English.