A mod that increases client reticle tick rate several dozen times.
Basically reduces input lag of client reticle from 100 ms to 1 ms.

Notes
- disabled in replays
- has some smaller impact on FPS due to more frequent reticle position updates (but it’s still optimised to maximum)
FAQ
1. Should I have disabled “Use server aim” in game settings for responsive reticle?
- Increased responsiveness works only for disabled server aim – so only for client reticle.
- It does work correctly with mods displaying both client and server reticle – with this mod affecting client reticle.
2. If I have enabled “Use server aim”, does this mod affects server reticle in any way?
- Mod has only subtle side-effect on server reticle, by making its movement slightly more consistent due to faster client-side tick rate – but it’s nothing spectacular, barely visible.
3. Does this mod affects game performance?
- I’ve spend entire week just to micro-optimise this mod to be as lightweight as possible
- However, even after that, due to increased reticle position update frequency, it still may lower FPS a bit (by measurements I estimate about 5% less average FPS)
Source code & Feedback
Source code is on my Github repository.
You can:
- PM me on discord: fierioziy (nick: Pruszko [EU] on WoT official discord)
- in game on EU server: Pruszko
- or GitHub issues here.