Client 2.3.1.0 Mods tracked 301 Last sync 50 minutes ago Fair-play mods only · No cheats

Responsive Reticle

Combat ready

A mod that increases client reticle tick rate several dozen times.

Basically reduces input lag of client reticle from 100 ms to 1 ms.

Notes

  • disabled for SPG because … it’s complicated
  • disabled for hull-controlled tanks (like Strv 103B)
  • disabled in replays
  • has some smaller impact on FPS due to more frequent reticle position updates

 

 

 

 

 

 

 

FAQ

1. Should I have disabled “Use server aim” in game settings for responsive reticle?

  • Increased responsiveness works only for disabled server aim – so only for client reticle.
  • It does work correctly with mods displaying both client and server reticle – with this mod affecting client reticle.

2. If I have enabled “Use server aim”, does this mod affects server reticle in any way?

  • Mod has only subtle side-effect on server reticle, by making its movement slightly more consistent due to faster client-side tick rate – but it’s nothing spectacular, barely visible.

3. Does this mod affects game performance?

  • Due to increased reticle position update frequency, it may lower FPS a little bit, but on good PC it is a very good trade-off for very noticeable reticle responsiveness.

4. I’m playing SPG and Strv tanks, but I don’t see increased reticle responsiveness, why?

  • Mod is disabled for Strv tanks due to them controlling reticle by hull movement – and hull movement is server side, which cannot get increased responsiveness from this mod.
  • It is also disabled for SPG due to it being buggy in top-down view. Also this mod is not useful for SPG, so the easiest compromise was to just disable this mod for them.

Source code & Feedback

Source code is on my Github repository.

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