A mod that increases client reticle tick rate several dozen times.
Basically reduces input lag of client reticle from 100 ms to 1 ms.

Notes
- disabled for SPG because … it’s complicated
- disabled for hull-controlled tanks (like Strv 103B)
- disabled in replays
- has some smaller impact on FPS due to more frequent reticle position updates
FAQ
1. Should I have disabled “Use server aim” in game settings for responsive reticle?
- Increased responsiveness works only for disabled server aim – so only for client reticle.
- It does work correctly with mods displaying both client and server reticle – with this mod affecting client reticle.
2. If I have enabled “Use server aim”, does this mod affects server reticle in any way?
- Mod has only subtle side-effect on server reticle, by making its movement slightly more consistent due to faster client-side tick rate – but it’s nothing spectacular, barely visible.
3. Does this mod affects game performance?
- Due to increased reticle position update frequency, it may lower FPS a little bit, but on good PC it is a very good trade-off for very noticeable reticle responsiveness.
4. I’m playing SPG and Strv tanks, but I don’t see increased reticle responsiveness, why?
- Mod is disabled for Strv tanks due to them controlling reticle by hull movement – and hull movement is server side, which cannot get increased responsiveness from this mod.
- It is also disabled for SPG due to it being buggy in top-down view. Also this mod is not useful for SPG, so the easiest compromise was to just disable this mod for them.
Source code & Feedback
Source code is on my Github repository.
You can:
- PM me on discord: fierioziy (nick: Pruszko [EU] on WoT official discord)
- in game on EU server: Pruszko
- or GitHub issues here.